3D COMPUTER RECONSTRUCTION MODELING
FOR ARCHAEOLOGY AND HERITAGE


One of the basic characteristics of archaeological sources is that we can primarily observe only formal (e.g. shape, material, color, surface, decoration) and spatial features. Thus, archaeology is largely a visual discipline in its nature, and for conveying information and interpreting it, one of the main communication media in archaeology is always visual expression. 

However, the recent introduction of digital technologies has brought a whole new dimension to archaeological visualizations. They have become three-dimensional, multifunctional, virtual and interactive. Technological advances have not only influenced the ways in which data can be acquired and processed, but have greatly expanded the possibilities of aspects of their research, most notably the ability to simulate and visualize different aspects in a virtual environment.

The very rapid development in the field of information technology has also created room for a change in the system and methods of presentation of archaeological contexts. The extension of the traditional presentation framework to virtual space provides completely new possibilities of presentation and terms such as virtual or augmented reality no longer represent science fiction concepts, but create a very powerful tool for archaeological heritage management and the popularization of archaeology.


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